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Searched refs:getMagnitude (Results 1 – 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DInputXY.java54 vector.x = mXAxis.getMagnitude(); in setVector()
55 vector.y = mYAxis.getMagnitude(); in setVector()
59 return mXAxis.getMagnitude(); in getX()
63 return mYAxis.getMagnitude(); in getY()
DInputGameInterface.java181 xMagnitude = -left.getMagnitude() * KEY_FILTER * mMovementSensitivity; in update()
184 xMagnitude = right.getMagnitude() * KEY_FILTER * mMovementSensitivity; in update()
216 mJumpButton.press(jumpKey.getLastPressedTime(), jumpKey.getMagnitude()); in update()
235 mAttackButton.press(clickButton.getLastPressedTime(), clickButton.getMagnitude()); in update()
237 mAttackButton.press(attackKey.getLastPressedTime(), attackKey.getMagnitude()); in update()
DInputButton.java55 public final float getMagnitude() { in getMagnitude() method in InputButton
/external/pdfium/third_party/bigint/
DBigIntegerUtils.cc16 ? (std::string("-") + bigUnsignedToString(x.getMagnitude())) in bigIntegerToString()
17 : (bigUnsignedToString(x.getMagnitude())); in bigIntegerToString()
55 os << x.getMagnitude(); in operator <<()
DBigInteger.hh89 const BigUnsigned &getMagnitude() const { return mag; } in getMagnitude() function in BigInteger
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
Dorg.eclipse.test.performance_3.6.0.v20091014.jarMETA-INF/MANIFEST.MF plugin.properties about.html scripts/cs.sh scripts ...