Searched refs:getTessPrimitiveTypeShaderName (Results 1 – 1 of 1) sorted by relevance
436 static inline const char* getTessPrimitiveTypeShaderName (TessPrimitiveType type) in getTessPrimitiveTypeShaderName() function476 return string() + "layout (" + getTessPrimitiveTypeShaderName(primType) in getTessellationEvaluationInLayoutString()485 return string() + "layout (" + getTessPrimitiveTypeShaderName(primType) in getTessellationEvaluationInLayoutString()493 return string() + "layout (" + getTessPrimitiveTypeShaderName(primType) in getTessellationEvaluationInLayoutString()501 return string() + "layout (" + getTessPrimitiveTypeShaderName(primType) in getTessellationEvaluationInLayoutString()7286 …(string() + getTessPrimitiveTypeShaderName(primitiveType) + "_" + getSpacingModeShaderName((Spacin… in init()7304 …windingGroup->addChild(new WindingCase(m_context, (string() + getTessPrimitiveTypeShaderName(primi… in init()7366 const char* const primTypeName = getTessPrimitiveTypeShaderName(primitiveType); in init()7385 const char* const primTypeName = getTessPrimitiveTypeShaderName(primitiveType); in init()7425 const string caseName = (string() + getTessPrimitiveTypeShaderName(primitiveType) in init()[all …]