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Searched refs:getUniformName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp181 std::string getUniformName (const std::string& name, int declNdx) in getUniformName() function
186 std::string getUniformName (const std::string& name, int declNdx, int arrNdx) in getUniformName() function
924 …const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNam… in iterate()
957 …<< (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_unifo… in generateShaders()
965 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders()
1080 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1082 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1090 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders()
1219 …const std::string name = (arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNa… in iterate()
1289 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
[all …]
Des31fUniformLocationTests.cpp127 string getUniformName (int ndx, const glu::VarType& type, const glu::TypeComponentVector& path) in getUniformName() function
392 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in verifyLocations()
563 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in render()