Searched refs:getUniformName (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 181 std::string getUniformName (const std::string& name, int declNdx) in getUniformName() function 186 std::string getUniformName (const std::string& name, int declNdx, int arrNdx) in getUniformName() function 924 …const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNam… in iterate() 957 …<< (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_unifo… in generateShaders() 965 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders() 1080 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1082 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1090 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders() 1219 …const std::string name = (arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNa… in iterate() 1289 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() [all …]
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D | es31fUniformLocationTests.cpp | 127 string getUniformName (int ndx, const glu::VarType& type, const glu::TypeComponentVector& path) in getUniformName() function 392 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in verifyLocations() 563 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in render()
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