Searched refs:getWindingShaderName (Results 1 – 1 of 1) sorted by relevance
462 static inline const char* getWindingShaderName (Winding winding) in getWindingShaderName() function478 + ", " + getWindingShaderName(winding) in getTessellationEvaluationInLayoutString()494 + ", " + getWindingShaderName(winding) in getTessellationEvaluationInLayoutString()3525 …string description (void) const { return string() + "winding mode " + getWindingShaderName(windin… in description()3858 …string description (void) const { return string() + "winding mode " + getWindingShaderName(windin… in description()7304 …(string() + getTessPrimitiveTypeShaderName(primitiveType) + "_" + getWindingShaderName(winding)).c… in init()7464 + "_" + getWindingShaderName(winding) in init()7519 const string primSpacWindName = primSpacName + "_" + getWindingShaderName(winding); in init()