Searched refs:glData (Results 1 – 1 of 1) sorted by relevance
1494 vector<vector<deUint8> > glData (numBlocks); in iterate() local1499 glData[blockNdx].resize(glLayout.blocks[blockNdx].size); in iterate()1500 glBlockPointers[blockNdx] = &glData[blockNdx][0]; in iterate()1511 …gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData[blockNdx].size(), &glData[blockNdx][0], G… in iterate()1542 vector<deUint8> glData(totalSize); in iterate() local1546 glBlockPointers[blockNdx] = &glData[glBlockOffsets[blockNdx]]; in iterate()1554 if (!glData.empty()) in iterate()1555 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData.size(), &glData[0], GL_STATIC_DRAW); in iterate()