Searched refs:glGetActiveSubroutineName (Results 1 – 13 of 13) sorted by relevance
/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 193 gl->getActiveSubroutineName = glGetActiveSubroutineName;
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D | tcuNullRenderContextFuncs.inl | 1502 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint … function
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL40.inl | 125 …iveSubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName");
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D | glwInitGL42.inl | 141 …ubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName");
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D | glwInitGL41.inl | 134 …iveSubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName");
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D | glwInitGL44.inl | 160 …ubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName");
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D | glwInitGL43.inl | 151 …ubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName");
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D | glwInitGL45.inl | 190 …ubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName");
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D | glwApi.inl | 193 #define glGetActiveSubroutineName glwGetActiveSubroutineName macro
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 583 #define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName) macro
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D | glext.h | 8132 GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLs…
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 193 void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint i…
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D | gluCallLogWrapper.inl | 1353 void CallLogWrapper::glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::G… function in CallLogWrapper 1356 …m_log << TestLog::Message << "glGetActiveSubroutineName(" << program << ", " << toHex(shadertype) …
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