/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 74 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); in setSampler() 77 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); in setSampler() 87 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); in set1f() 90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); in set1f() 106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); in set1fv() 109 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v)); in set1fv() 119 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1)); in set2f() 122 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1)); in set2f() 135 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v)); in set2fv() 138 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v)); in set2fv() [all …]
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D | GrGLVertexArray.cpp | 48 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); in set() 61 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, in set() 70 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, in set() 89 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); in disableUnusedArrays() 121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibufferID)); in bindWithIndexBuffer()
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D | GrGLPath.cpp | 178 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0], in init_path_object_for_general_path() 235 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0], in InitPathObjectPathData() 248 GR_GL_CALL(gpu->glInterface(), in InitPathObjectStroke() 250 GR_GL_CALL(gpu->glInterface(), in InitPathObjectStroke() 253 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join)); in InitPathObjectStroke() 255 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap)); in InitPathObjectStroke() 256 GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f)); in InitPathObjectStroke() 260 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr)); in InitPathObjectEmptyPath()
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D | GrGLGpu.cpp | 27 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) 166 SkAutoTUnref<const GrGLInterface> glInterface( in Create() 168 if (!glInterface) { in Create() 169 glInterface.reset(GrGLDefaultInterface()); in Create() 171 glInterface->ref(); in Create() 173 if (!glInterface) { in Create() 176 GrGLContext* glContext = GrGLContext::Create(glInterface, options); in Create() 193 GrGLClearErr(this->glInterface()); in GrGLGpu() 379 GL_ALLOC_CALL(this->glInterface(), in createPLSSetupProgram() [all …]
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D | GrGLPathRendering.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) 67 const GrGLInterface* glInterface = gpu->glInterface(); in GrGLPathRendering() local 69 nullptr != glInterface->fFunctions.fBindFragmentInputLocation; in GrGLPathRendering()
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D | GrGLUniformHandler.cpp | 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
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D | GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
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D | GrGLGpu.h | 45 const GrGLInterface* glInterface() const { return fGLContext->interface(); } in glInterface() function 453 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); in setVertexArrayID() 481 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id)); in setVertexBufferID() 495 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id)); in setIndexBufferIDOnDefaultVertexArray()
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D | GrGLRenderTarget.cpp | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 77 const GrGLInterface* interface = gpu->glInterface(); in completeStencilAttachment()
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D | GrGLStencilAttachment.cpp | 24 const GrGLInterface* gl = gpuGL->glInterface(); in onRelease()
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D | GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
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D | GrGLPathRange.cpp | 62 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); in onInitPath()
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D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
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D | GrGLCaps.h | 120 const GrGLInterface* glInterface);
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D | GrGLCaps.cpp | 20 const GrGLInterface* glInterface) : INHERITED(contextOptions) { in GrGLCaps() argument 61 this->init(contextOptions, ctxInfo, glInterface); in GrGLCaps()
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/external/skia/src/gpu/ |
D | GrContextFactory.cpp | 124 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); in getContextInfo() local 126 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); in getContextInfo() 127 if (!glInterface) { in getContextInfo() 133 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get()); in getContextInfo()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
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D | GrGLProgramBuilder.cpp | 28 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
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/external/skia/samplecode/ |
D | SampleApp.cpp | 227 SkAutoTUnref<const GrGLInterface> glInterface; in setUpBackend() local 232 glInterface.reset(GrGLCreateNativeInterface()); in setUpBackend() 236 glInterface.reset(GrGLCreateANGLEInterface()); in setUpBackend() 241 glInterface.reset(GrGLCreateCommandBufferInterface()); in setUpBackend() 251 fCurIntf = GrGLInterfaceRemoveNVPR(glInterface.get()); in setUpBackend()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTestCase.cpp | 1902 const glw::GLenum glInterface = getGLInterfaceEnumValue(interface); in queryAndValidateProps() local 1915 resourceNdx = gl.getProgramResourceIndex(programID, glInterface, targetResourceName); in queryAndValidateProps() 2029 resourceNdx = gl.getProgramResourceIndex(programID, glInterface, simplifiedResourceName.c_str()); in queryAndValidateProps() 2045 …gl.getProgramResourceiv(programID, glInterface, resourceNdx, (int)props.size(), &props[0], (int)pr… in queryAndValidateProps()
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