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Searched refs:glIsFenceAPPLE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h955 #define glIsFenceAPPLE MANGLE(IsFenceAPPLE) macro
Dglext.h10767 GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence);