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Searched refs:glIsNamedBufferResidentNV (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h961 #define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) macro
Dglext.h12193 GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);