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Searched refs:glTex (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp791 static bool check_write_and_transfer_input(GrGLTexture* glTex, GrSurface* surface, in check_write_and_transfer_input() argument
793 if (!glTex) { in check_write_and_transfer_input()
803 if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) { in check_write_and_transfer_input()
814 GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local
816 if (!check_write_and_transfer_input(glTex, surface, config)) { in onWritePixels()
821 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onWritePixels()
824 if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { in onWritePixels()
826 SkASSERT(config == glTex->desc().fConfig); in onWritePixels()
827 success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), buffer, in onWritePixels()
830 success = this->uploadTexData(glTex->desc(), glTex->target(), kWrite_UploadType, in onWritePixels()
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/external/mesa3d/docs/
DRELNOTES-6.2.128 etc. The important functions like glRead/DrawPixels, glTex[Sub]Image,
DRELNOTES-6.231 etc. The important functions like glRead/DrawPixels, glTex[Sub]Image,