Searched refs:gl_FragData_assigned (Results 1 – 1 of 1) sorted by relevance
4113 bool gl_FragData_assigned = false; in detect_conflicting_assignments() local4130 gl_FragData_assigned = true; in detect_conflicting_assignments()4155 if (gl_FragColor_assigned && gl_FragData_assigned) { in detect_conflicting_assignments()4162 } else if (gl_FragData_assigned && user_defined_fs_output_assigned) { in detect_conflicting_assignments()