/external/mesa3d/src/mesa/main/ |
D | shaderobj.c | 196 struct gl_shader_program **ptr, in _mesa_reference_shader_program() 197 struct gl_shader_program *shProg) in _mesa_reference_shader_program() 207 struct gl_shader_program *old = *ptr; in _mesa_reference_shader_program() 238 _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog) in _mesa_init_shader_program() 262 static struct gl_shader_program * 265 struct gl_shader_program *shProg; in _mesa_new_shader_program() 266 shProg = rzalloc(NULL, struct gl_shader_program); in _mesa_new_shader_program() 280 struct gl_shader_program *shProg) in _mesa_clear_shader_program_data() 308 struct gl_shader_program *shProg) in _mesa_free_shader_program_data() 366 _mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg) in _mesa_delete_shader_program() [all …]
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D | shaderobj.h | 66 struct gl_shader_program **ptr, 67 struct gl_shader_program *shProg); 75 _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog); 77 extern struct gl_shader_program * 80 extern struct gl_shader_program * 86 struct gl_shader_program *shProg); 90 struct gl_shader_program *shProg);
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D | shader_query.cpp | 48 struct gl_shader_program *const shProg = in _mesa_BindAttribLocationARB() 85 struct gl_shader_program *shProg; in _mesa_GetActiveAttribARB() 138 struct gl_shader_program *const shProg = in _mesa_GetAttribLocationARB() 186 _mesa_count_active_attribs(struct gl_shader_program *shProg) in _mesa_count_active_attribs() 212 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg) in _mesa_longest_attribute_name_length() 251 struct gl_shader_program *const shProg = in _mesa_BindFragDataLocationIndexed() 296 struct gl_shader_program *const shProg = in _mesa_GetFragDataIndex() 352 struct gl_shader_program *const shProg = in _mesa_GetFragDataLocation()
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D | shaderapi.h | 40 struct gl_shader_program; 47 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg); 50 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, 58 _mesa_count_active_attribs(struct gl_shader_program *shProg); 61 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg); 197 struct gl_shader_program *shProg);
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D | uniforms.h | 187 _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, 191 _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, 196 _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, 222 _mesa_update_shader_textures_used(struct gl_shader_program *shProg, 226 _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, 234 get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
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D | shaderapi.c | 192 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); in is_program() 211 struct gl_shader_program *shProg; in attach_shader() 278 struct gl_shader_program *shProg; in create_shader_program() 307 struct gl_shader_program *shProg; in delete_shader_program() 343 struct gl_shader_program *shProg; in detach_shader() 415 struct gl_shader_program *shProg = in get_attached_shaders() 455 struct gl_shader_program *shProg in get_programiv() 648 struct gl_shader_program *shProg in get_program_info_log() 749 struct gl_shader_program *shProg; in link_program() 797 print_shader_info(const struct gl_shader_program *shProg) in print_shader_info() [all …]
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D | uniform_query.cpp | 46 struct gl_shader_program *shProg = in _mesa_GetActiveUniformARB() 85 struct gl_shader_program *shProg; in _mesa_GetActiveUniformsiv() 156 struct gl_shader_program *shProg, in validate_uniform_parameters() 267 struct gl_shader_program *shProg = in _mesa_get_uniform() 388 const struct gl_shader_program *shProg, in log_uniform() 426 log_program_parameters(const struct gl_shader_program *shProg) 576 _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, in _mesa_uniform() 828 _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, in _mesa_uniform_matrix() 938 struct gl_shader_program *shProg, in _mesa_get_uniform_location() 1040 _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, in _mesa_sampler_uniforms_are_valid()
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D | shared.c | 219 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in free_shader_program_data_cb() 240 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in delete_shader_cb()
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D | uniforms.c | 64 _mesa_update_shader_textures_used(struct gl_shader_program *shProg, in _mesa_update_shader_textures_used() 500 struct gl_shader_program *shProg; in _mesa_GetUniformLocationARB() 544 struct gl_shader_program *shProg; in _mesa_GetUniformBlockIndex() 572 struct gl_shader_program *shProg; in _mesa_GetUniformIndices() 603 struct gl_shader_program *shProg; in _mesa_UniformBlockBinding() 654 struct gl_shader_program *shProg; in _mesa_GetActiveUniformBlockiv() 731 struct gl_shader_program *shProg; in _mesa_GetActiveUniformBlockName() 771 struct gl_shader_program *shProg; in _mesa_GetActiveUniformName()
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D | texenvprogram.h | 32 extern struct gl_shader_program *
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/external/mesa3d/src/mesa/program/ |
D | ir_to_mesa.h | 34 struct gl_shader_program; 37 void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); 39 GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); 42 _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program 49 struct gl_shader_program *shader_program,
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D | sampler.cpp | 43 struct gl_shader_program *shader_program) in get_sampler_name() 98 struct gl_shader_program *shader_program; 108 struct gl_shader_program *shader_program, in _mesa_get_sampler_uniform_value()
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D | sampler.h | 28 struct gl_shader_program *shader_program,
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/external/mesa3d/src/glsl/ |
D | program.h | 27 link_shaders(struct gl_context *ctx, struct gl_shader_program *prog); 30 linker_error(gl_shader_program *prog, const char *fmt, ...) 34 linker_warning(gl_shader_program *prog, const char *fmt, ...)
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D | linker.h | 30 link_function_calls(gl_shader_program *prog, gl_shader *main, 38 link_assign_uniform_locations(struct gl_shader_program *prog); 41 link_set_uniform_initializers(struct gl_shader_program *prog);
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D | linker.cpp | 176 linker_error(gl_shader_program *prog, const char *fmt, ...) in linker_error() 190 linker_warning(gl_shader_program *prog, const char *fmt, ...) in linker_warning() 264 validate_vertex_shader_executable(struct gl_shader_program *prog, in validate_vertex_shader_executable() 338 validate_fragment_shader_executable(struct gl_shader_program *prog, in validate_fragment_shader_executable() 388 cross_validate_globals(struct gl_shader_program *prog, in cross_validate_globals() 578 cross_validate_uniforms(struct gl_shader_program *prog) in cross_validate_uniforms() 589 interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog) in interstage_cross_validate_uniform_blocks() 631 cross_validate_outputs_to_inputs(struct gl_shader_program *prog, in cross_validate_outputs_to_inputs() 966 struct gl_shader_program *prog, in link_intrastage_shaders() 1156 update_array_sizes(struct gl_shader_program *prog) in update_array_sizes() [all …]
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D | ir_function_detect_recursion.cpp | 310 struct gl_shader_program *prog = in emit_errors_linked() 311 (struct gl_shader_program *) closure; in emit_errors_linked() 353 detect_recursion_linked(struct gl_shader_program *prog, in detect_recursion_linked()
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D | link_functions.cpp | 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, in call_link_visitor() 221 gl_shader_program *prog; 279 link_function_calls(gl_shader_program *prog, gl_shader *main, in link_function_calls()
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D | link_uniform_initializers.cpp | 81 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, in set_uniform_initializer() 156 link_set_uniform_initializers(struct gl_shader_program *prog) in link_set_uniform_initializers()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_tgsi.h | 34 struct gl_shader_program; 66 struct gl_shader_program * 69 GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_vs.h | 120 bool brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c); 122 bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog); 124 struct gl_shader_program *prog,
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D | gen6_sol.c | 43 const struct gl_shader_program *shaderprog = in gen6_update_sol_surfaces() 88 const struct gl_shader_program *shaderprog = in brw_gs_upload_binding_table() 161 const struct gl_shader_program *vs_prog = in brw_begin_transform_feedback()
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D | brw_wm.h | 316 struct gl_shader_program *prog); 471 GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); 473 struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name); 481 struct gl_shader_program *prog, 485 struct gl_shader_program *prog,
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D | brw_shader.cpp | 48 struct gl_shader_program * 66 brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog) in brw_shader_precompile() 80 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) in brw_link_shader()
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/external/mesa3d/src/glsl/tests/ |
D | set_uniform_initializer_tests.cpp | 32 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, 59 struct gl_shader_program *prog; 71 this->prog = rzalloc(NULL, struct gl_shader_program); in SetUp() 101 establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, in establish_uniform_storage() 150 verify_initialization(struct gl_shader_program *prog, unsigned actual_index) in verify_initialization() 162 non_array_test(void *mem_ctx, struct gl_shader_program *prog, in non_array_test() 309 array_test(void *mem_ctx, struct gl_shader_program *prog, in array_test()
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