Searched refs:glrt (Results 1 – 1 of 1) sorted by relevance
2204 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(temp->asRenderTarget()); in readPixelsSupported() local2205 this->flushRenderTarget(glrt, &SkIRect::EmptyIRect()); in readPixelsSupported()3847 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); in xferBarrier() local3848 if (glrt->textureFBOID() != glrt->renderFBOID()) { in xferBarrier()