Searched refs:gridsize (Results 1 – 1 of 1) sorted by relevance
185 const int gridsize = resolution+1; in getFullScreenGrid() local186 vector<Vec3> vertices (gridsize*gridsize); in getFullScreenGrid()190 for (int y = 0; y < gridsize; y++) in getFullScreenGrid()191 for (int x = 0; x < gridsize; x++) in getFullScreenGrid()198 vertices[y*gridsize + x] = Vec3(x_, y_, z_); in getFullScreenGrid()206 const Vec3& p0 = vertices[(y+0)*gridsize + (x+0)]; in getFullScreenGrid()207 const Vec3& p1 = vertices[(y+0)*gridsize + (x+1)]; in getFullScreenGrid()208 const Vec3& p2 = vertices[(y+1)*gridsize + (x+0)]; in getFullScreenGrid()209 const Vec3& p3 = vertices[(y+1)*gridsize + (x+1)]; in getFullScreenGrid()351 string getGridDiscardFragmentShader (int gridsize) in getGridDiscardFragmentShader() argument[all …]