Searched refs:hitChanged (Results 1 – 3 of 3) sorted by relevance
62 void hitChanged(int hit);
72 emit hitChanged(fDebugger->getCommandAtPoint(event->x(), event->y(), in mousePressEvent() local
83 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(selectCommand(int))); in SkDebuggerGUI()84 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(updateHit(int))); in SkDebuggerGUI()