Searched refs:hitNormal (Results 1 – 3 of 3) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionSystem.java | 110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { in castRay() argument 117 executeRay(startPoint, endPoint, hitPoint, hitNormal, mTileSegmentTester) != -1) { in castRay() 135 hitNormal.set(tempHitNormal); in castRay() 140 hitNormal.set(tempHitNormal); in castRay() 280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeStraigtRay() argument 305 hitPoint, hitNormal, currentX, currentY)) { in executeStraigtRay() 331 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeRay() argument 352 endTileX, endTileY, deltaX, deltaY, hitPoint, hitNormal, visitor); in executeRay() 377 hitPoint, hitNormal, currentX, currentY)) { in executeRay() 400 hitPoint, hitNormal, currentX, currentY)) { in executeRay() [all …]
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D | HitPoint.java | 21 public Vector2 hitNormal; field in HitPoint 29 hitNormal = null; in reset()
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D | BackgroundCollisionComponent.java | 325 int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal, in sweepHorizontal() argument 349 hitPoint, hitNormal, parentObject)) { in sweepHorizontal() 360 int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal, in sweepVertical() argument 381 hitPoint, hitNormal, parentObject)) { in sweepVertical()
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