Searched refs:iAppearance (Results 1 – 1 of 1) sorted by relevance
218 float sDistance=0, bEnergy=0, iAppearance=0; in computeDistance() local309 iAppearance = float(cv::sum(appIm)[0]/sset1.cols); in computeDistance()313 …return (sDistance*shapeContextWeight+bEnergy*bendingEnergyWeight+iAppearance*imageAppearanceWeight… in computeDistance()