Home
last modified time | relevance | path

Searched refs:ibufferID (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint ibufferID) { in bindWithIndexBuffer() argument
120 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { in bindWithIndexBuffer()
121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibufferID)); in bindWithIndexBuffer()
123 fIndexBufferID = ibufferID; in bindWithIndexBuffer()
DGrGLGpu.h517 GrGLuint ibufferID);
520 GrGLAttribArrayState* internalBind(GrGLGpu* gpu, GrGLuint vbufferID, GrGLuint* ibufferID);
DGrGLGpu.cpp3953 GrGLuint ibufferID; in bindArrayAndBuffersToDraw() local
3955 ibufferID = ibuffer->bufferID(); in bindArrayAndBuffersToDraw()
3956 ibufferIDPtr = &ibufferID; in bindArrayAndBuffersToDraw()
3968 GrGLuint ibufferID) { in bindArrayAndBuffersToDraw() argument
3969 return this->internalBind(gpu, vbufferID, &ibufferID); in bindArrayAndBuffersToDraw()
3974 GrGLuint* ibufferID) { in internalBind() argument
3984 if (ibufferID) { in internalBind()
3985 attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID); in internalBind()
3990 if (ibufferID) { in internalBind()
3991 this->setIndexBufferIDOnDefaultVertexArray(gpu, *ibufferID); in internalBind()