Searched refs:ibufferID (Results 1 – 3 of 3) sorted by relevance
117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint ibufferID) { in bindWithIndexBuffer() argument120 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { in bindWithIndexBuffer()121 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, ibufferID)); in bindWithIndexBuffer()123 fIndexBufferID = ibufferID; in bindWithIndexBuffer()
517 GrGLuint ibufferID);520 GrGLAttribArrayState* internalBind(GrGLGpu* gpu, GrGLuint vbufferID, GrGLuint* ibufferID);
3953 GrGLuint ibufferID; in bindArrayAndBuffersToDraw() local3955 ibufferID = ibuffer->bufferID(); in bindArrayAndBuffersToDraw()3956 ibufferIDPtr = &ibufferID; in bindArrayAndBuffersToDraw()3968 GrGLuint ibufferID) { in bindArrayAndBuffersToDraw() argument3969 return this->internalBind(gpu, vbufferID, &ibufferID); in bindArrayAndBuffersToDraw()3974 GrGLuint* ibufferID) { in internalBind() argument3984 if (ibufferID) { in internalBind()3985 attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID); in internalBind()3990 if (ibufferID) { in internalBind()3991 this->setIndexBufferIDOnDefaultVertexArray(gpu, *ibufferID); in internalBind()