Searched refs:immediate_context (Results 1 – 2 of 2) sorted by relevance
152 ID3D11DeviceContext* immediate_context; member155 return immediate_context; in get_immediate_context()
165 …immediate_context = GalliumD3D11ImmediateDeviceContext_Create(this, immediate_pipe, owns_immediate… in GalliumD3D11ScreenImpl()167 immediate_context->Release(); in GalliumD3D11ScreenImpl()174 GalliumD3D11ImmediateDeviceContext_Destroy(immediate_context); in ~GalliumD3D11ScreenImpl()197 immediate_context->AddRef(); in GetImmediateContext()198 *out_immediate_context = immediate_context; in GetImmediateContext()1691 GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(immediate_context); in RestoreGalliumState()1696 GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(immediate_context); in RestoreGalliumStateBlitOnly()