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Searched refs:immediate_pipe (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h106 …GalliumD3D11ScreenImpl(struct pipe_screen* screen, struct pipe_context* immediate_pipe, BOOL owns_… in GalliumD3D11ScreenImpl()
107 : GalliumD3D11Screen(screen, immediate_pipe, adapter), creation_flags(creation_flags) in GalliumD3D11ScreenImpl()
165 …immediate_context = GalliumD3D11ImmediateDeviceContext_Create(this, immediate_pipe, owns_immediate… in GalliumD3D11ScreenImpl()
456 void* object = immediate_pipe->create_blend_state(immediate_pipe, &state); in CreateBlendState()
495 void* object = immediate_pipe->create_blend_state(immediate_pipe, &state); in CreateBlendState()
552 void* object = immediate_pipe->create_depth_stencil_alpha_state(immediate_pipe, &state); in CreateDepthStencilState()
595 void* object = immediate_pipe->create_rasterizer_state(immediate_pipe, &state); in CreateRasterizerState()
633 void* object = immediate_pipe->create_sampler_state(immediate_pipe, &state); in CreateSamplerState()
729 …void* object = immediate_pipe->create_vertex_elements_state(immediate_pipe, num_params_to_use, ele… in CreateInputLayout()
850immediate_pipe->transfer_inline_write(immediate_pipe, resource, level, PIPE_TRANSFER_WRITE | PIPE_… in create_resource()
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Dd3d11.cpp148 pipe_context* immediate_pipe; member
165 GalliumD3D11Screen(pipe_screen* screen, struct pipe_context* immediate_pipe, IDXGIAdapter* adapter) in GalliumD3D11Screen()
166 : GalliumD3D11ScreenBase(adapter), screen(screen), immediate_pipe(immediate_pipe) in GalliumD3D11Screen()
Dd3d11_objects.h102 device->immediate_pipe->delete_##gallium##_state(device->immediate_pipe, object); \
662 this->device->immediate_pipe->destroy_query(this->device->immediate_pipe, query);