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/external/deqp/modules/gles3/functional/
Des3fShaderPrecisionTests.cpp362 float in1Arr[4] = { 0.0f }; in iterate() local
379 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate()
398 std::fill(&in1Arr[0], &in1Arr[0] + DE_LENGTH_OF_ARRAY(in1Arr), in1); in iterate()
576 int in1Arr[4] = { 0 }; in iterate() local
595 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate()
612 std::fill(&in1Arr[0], &in1Arr[0] + DE_LENGTH_OF_ARRAY(in1Arr), in1); in iterate()
770 deUint32 in1Arr[4] = { 0 }; in iterate() local
789 vertexArrays.push_back(glu::va::Uint32("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate()
805 std::fill(&in1Arr[0], &in1Arr[0] + DE_LENGTH_OF_ARRAY(in1Arr), in1); in iterate()