Searched refs:inputPrefix (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 94 …generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generateVertexShader() argument 101 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateVertexShader() 111 src << in << " " << glu::declare(input->varType, inputPrefix + input->name) << ";\n"; in generateVertexShader() 137 …src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name <<… in generateVertexShader() 171 …nerateGeometryShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generateGeometryShader() argument 174 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateGeometryShader() 190 src << "flat in " << glu::declare(input->varType, inputPrefix + input->name) << "[];\n"; in generateGeometryShader() 215 …src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name <<… in generateGeometryShader() 270 …sthroughVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generatePassthroughVertexShader() argument 282 src << "in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n" in generatePassthroughVertexShader() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 101 …assthroughVertexShader (const std::vector<Symbol>& inputs, const char* inputPrefix, const char* ou… in generatePassthroughVertexShader() argument 113 …src << "layout(location = "<< location << ") in " << glu::declare(input->varType, inputPrefix + in… in generatePassthroughVertexShader() 122 src << "\t" << outputPrefix << input->name << " = " << inputPrefix << input->name << ";\n"; in generatePassthroughVertexShader() 129 …generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::str… in generateVertexShader() argument 131 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateVertexShader() 144 …ation = " << locationNumber << ") in " << glu::declare(input->varType, inputPrefix + input->name) … in generateVertexShader() 171 …src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name <<… in generateVertexShader() 288 …, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::str… in generatePassthroughFragmentShader() argument 306 …ocation = " << locationNumber << ") flat in " << glu::declare(intType, inputPrefix + output->name)… in generatePassthroughFragmentShader() 309 …= " << locationNumber << ") flat in " << glu::declare(output->varType, inputPrefix + output->name)… in generatePassthroughFragmentShader() [all …]
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