Searched refs:input_cylindrical_wrap (Results 1 – 4 of 4) sorted by relevance
50 ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS]; member
163 info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap; in tgsi_scan_shader()
643 fsInfo->input_cylindrical_wrap[fragSlot] & (1 << j), in setup_tri_coefficients()653 fsInfo->input_cylindrical_wrap[fragSlot] & (1 << j), in setup_tri_coefficients()998 fsInfo->input_cylindrical_wrap[fragSlot] & (1 << j), in setup_line_coefficients()1007 fsInfo->input_cylindrical_wrap[fragSlot] & (1 << j), in setup_line_coefficients()
1338 shader->inputs[i].cyl_wrap = shader->info.base.input_cylindrical_wrap[i]; in llvmpipe_create_fs_state()