Searched refs:interfaceBlocks (Results 1 – 5 of 5) sorted by relevance
251 …for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceN… in isValid()254 if (m_defaultBlock.interfaceBlocks[interfaceNdx].dimensions.size() > 1) in isValid()258 …if (!m_defaultBlock.interfaceBlocks[interfaceNdx].dimensions.empty() && m_defaultBlock.interfaceBl… in isValid()262 … if (containsMatchingSubtype(m_defaultBlock.interfaceBlocks[interfaceNdx].variables, isOpaqueType)) in isValid()280 …for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceN… in isValid()282 if (m_defaultBlock.interfaceBlocks[interfaceNdx].storage == glu::STORAGE_IN || in isValid()283 m_defaultBlock.interfaceBlocks[interfaceNdx].storage == glu::STORAGE_PATCH_IN || in isValid()284 m_defaultBlock.interfaceBlocks[interfaceNdx].storage == glu::STORAGE_PATCH_OUT) in isValid()301 …for (int interfaceNdx = 0; interfaceNdx < (int)m_defaultBlock.interfaceBlocks.size(); ++interfaceN… in isValid()303 if (m_defaultBlock.interfaceBlocks[interfaceNdx].storage == glu::STORAGE_PATCH_IN || in isValid()[all …]
141 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in shaderContainsIOBlocks()143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage; in shaderContainsIOBlocks()328 for (int blockNdx = 0; blockNdx < (int)defaultBlock.interfaceBlocks.size(); ++blockNdx) in writeStructureDefinitions()329 for (int ndx = 0; ndx < (int)defaultBlock.interfaceBlocks[blockNdx].variables.size(); ++ndx) in writeStructureDefinitions()330 …collectNamedStructureDefinitions(namedStructs, defaultBlock.interfaceBlocks[blockNdx].variables[nd… in writeStructureDefinitions()754 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in traverseShaderVariablePath()756 if (!filter.matchesFilter(shader->getDefaultBlock().interfaceBlocks[interfaceNdx])) in traverseShaderVariablePath()759 if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].interfaceName == blockName) in traverseShaderVariablePath()766 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variabl… in traverseShaderVariablePath()768 …if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx].name == blockMemeber… in traverseShaderVariablePath()[all …]
60 std::vector<glu::InterfaceBlock> interfaceBlocks; member
332 …for (int blockNdx = 0; blockNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++blockNd… in validate()334 const glu::InterfaceBlock& block = shader->getDefaultBlock().interfaceBlocks[blockNdx]; in validate()1294 …for (int blockNdx = 0; blockNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++blockNd… in validate()1296 const glu::InterfaceBlock& block = shader->getDefaultBlock().interfaceBlocks[blockNdx]; in validate()1811 …for (int blockNdx = 0; blockNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++blockNd… in isInterfaceBlockInterfaceName()1813 const glu::InterfaceBlock& block = shader->getDefaultBlock().interfaceBlocks[blockNdx]; in isInterfaceBlockInterfaceName()1876 …for (int blockNdx = 0; blockNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++blockNd… in getInterfaceBlockInteraceNameByMember()1878 const glu::InterfaceBlock& block = shader->getDefaultBlock().interfaceBlocks[blockNdx]; in getInterfaceBlockInteraceNameByMember()
721 defaultBlock.interfaceBlocks.push_back(interfaceBlock); in generateProgramDefinitionFromResource()1705 shader->getDefaultBlock().interfaceBlocks.push_back(precedingInterfaceBlock); in init()1747 shader->getDefaultBlock().interfaceBlocks.push_back(targetInterfaceBlock); in init()1760 shader->getDefaultBlock().interfaceBlocks.push_back(trailingInterfaceBlock); in init()1959 …0; interfaceNdx < (int)m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks.size(); ++int… in iterate()1961 …if (m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks[interfaceNdx].interfaceName == b… in iterate()1963 block = &m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks[interfaceNdx]; in iterate()2119 …0; interfaceNdx < (int)m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks.size(); ++int… in getBlockMinDataSize()2121 …if (m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks[interfaceNdx].interfaceName == b… in getBlockMinDataSize()2122 m_program->getShaders()[0]->getDefaultBlock().interfaceBlocks[interfaceNdx].storage == m_storage) in getBlockMinDataSize()[all …]