Searched refs:interpMask (Results 1 – 10 of 10) sorted by relevance
133 GLbitfield interpMask; member176 (S).interpMask = 0x0; \
78 span->interpMask |= SPAN_Z; in _swrast_span_default_attribs()106 span->interpMask |= SPAN_RGBA; in _swrast_span_default_attribs()233 if (span->interpMask & SPAN_FLAT) { in interpolate_int_colors()268 if (span->interpMask & SPAN_FLAT) { in interpolate_int_colors()338 ASSERT(span->interpMask & SPAN_RGBA); in interpolate_float_colors()339 if (span->interpMask & SPAN_FLAT) { in interpolate_float_colors()404 span->interpMask &= ~SPAN_Z; in _swrast_span_interpolate_z()768 if (span->interpMask & (1 << i)) { in clip_span()988 (span->interpMask & SPAN_RGBA) || in shade_texture_span()1134 const GLbitfield origInterpMask = span->interpMask; in _swrast_write_rgba_span()[all …]
184 zoomed.interpMask = span->interpMask & ~SPAN_RGBA; in zoom_span()200 zoomed.interpMask = span->interpMask & ~SPAN_Z; in zoom_span()
105 span.interpMask = SPAN_Z | SPAN_RGBA; in sprite_point()277 span.interpMask = SPAN_Z | SPAN_RGBA; in smooth_point()385 span.interpMask = SPAN_Z | SPAN_RGBA; in large_point()466 span->interpMask = 0; in pixel_point()
448 const GLbitfield interpMask = span.interpMask; in draw_rgba_pixels() local478 span.interpMask = interpMask; in draw_rgba_pixels()
287 span->interpMask &= ~SPAN_RGBA; in _swrast_exec_fragment_program()292 span->interpMask &= ~SPAN_Z; in _swrast_exec_fragment_program()
133 ASSERT(span->interpMask & SPAN_RGBA); in _swrast_alpha_test()
334 span.interpMask |= SPAN_Z; in NAME()355 span.interpMask |= SPAN_RGBA; in NAME()384 span.interpMask |= SPAN_FLAT; in NAME()
82 span.interpMask |= SPAN_RGBA; \514 span->interpMask &= ~SPAN_RGBA; in affine_span()854 span.interpMask &= ~SPAN_RGBA; \
291 span.interpMask = interpFlags; in NAME()