Searched refs:intersectionArea (Results 1 – 1 of 1) sorted by relevance
130 float intersectionArea = segmentAreaA + segmentAreaB - triangleAreaA - triangleAreaB; in overlap() local131 float unionArea = (a_2 + b_2) * (float)CV_PI - intersectionArea; in overlap()133 ovrl = intersectionArea / unionArea; in overlap()