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Searched refs:invDx (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/effects/gradients/
DSkLinearGradient.cpp618 float fx, float dx, float invDx, in shade4_dx_clamp() argument
629 int n = SkTMin(SkFloatToIntFloor(-fx * invDx) + 1, count); in shade4_dx_clamp()
641 int n = SkTMin(SkFloatToIntFloor((1 - fx) * invDx) + 1, count); in shade4_dx_clamp()
692 n = SkTMin((int)((p1 - fx) * invDx) + 1, count); in shade4_dx_clamp()
694 n = SkTMin((int)((p0 - fx) * invDx) + 1, count); in shade4_dx_clamp()
745 const float invDx = 1 / dx; in shade4_clamp() local
760 this->shade4_dx_clamp<true, true>(dstC, count, fx, dx, invDx, dither); in shade4_clamp()
762 this->shade4_dx_clamp<false, true>(dstC, count, fx, dx, invDx, dither); in shade4_clamp()
766 this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dither); in shade4_clamp()
768 this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dither); in shade4_clamp()
DSkLinearGradient.h55 float invDx, const float dither[2]);