Searched refs:inverse_transform_bbox (Results 1 – 1 of 1) sorted by relevance
25 static bool inverse_transform_bbox(const SkMatrix& matrix, SkRect* bbox) { in inverse_transform_bbox() function770 if (!inverse_transform_bbox(finalMatrix, &bbox)) { in Create()840 if (!inverse_transform_bbox(finalMatrix, &deviceBounds)) { in Create()1118 if (!inverse_transform_bbox(canvasTransform, &shaderRect)) { in State()