Searched refs:is2d (Results 1 – 2 of 2) sorted by relevance
637 bool is2d = m_caseType == CASE_ONLY_2D ? true : in init() local641 GLenum type = is2d ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP; in init()642 const int texWidth = is2d ? TEXTURE_WIDTH_2D : TEXTURE_WIDTH_CUBE; in init()643 const int texHeight = is2d ? TEXTURE_HEIGHT_2D : TEXTURE_HEIGHT_CUBE; in init()671 if (is2d) in init()683 …tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(is2d ? m_textures2d.back()->getFormat(… in init()689 int numFaces = is2d ? 1 : (int)tcu::CUBEFACE_LAST; in init()708 if (is2d) in init()715 …tcu::PixelBufferAccess access = is2d ? m_textures2d.back()->getLevel(levelNdx) : m_texturesCube.ba… in init()
251 bool is2d = (flags & DFT_ROWS) == 0; in convertFromCCS() local255 int j = !is2d || i == 0 ? i : count - i; in convertFromCCS()262 if( is2d ) in convertFromCCS()