Searched refs:isBoolVal (Results 1 – 3 of 3) sorted by relevance
435 bool isBoolVal = de::inRange<int>(spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4); in ShaderOperatorCase() local438 …Precision prec = isBoolVal || (isIntVal && spec.precision == PRECISION_LOWP) ? PRECISION_MEDIUMP … in ShaderOperatorCase()
691 const bool isBoolVal = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_BOOL, TYPE_BOOL_VEC4); in setupShaderData() local695 const Precision prec = isBoolVal ? PRECISION_MEDIUMP in setupShaderData()
707 bool isBoolVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4); in setupShaderData() local711 Precision prec = isBoolVal ? PRECISION_MEDIUMP in setupShaderData()