Searched refs:isDepth (Results 1 – 2 of 2) sorted by relevance
471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local477 if (isStencil || isDepth) in isCoreFilterableFormat()1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local1518 if (isDepth || isFloat) in init()
3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local3302 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()3305 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()3315 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local3318 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : in invalidateSubFramebuffer()3329 else if (isDepth) in invalidateSubFramebuffer()