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Searched refs:isDepth (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local
477 if (isStencil || isDepth) in isCoreFilterableFormat()
1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
1518 if (isDepth || isFloat) in init()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local
3302 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()
3305 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()
3315 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
3318 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : in invalidateSubFramebuffer()
3329 else if (isDepth) in invalidateSubFramebuffer()