Searched refs:isDepthStencil (Results 1 – 1 of 1) sorted by relevance
3300 bool isDepthStencil = isFboBound && attachments[attNdx] == GL_DEPTH_STENCIL_ATTACHMENT; in invalidateSubFramebuffer() local3302 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()3305 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()3306 if (isStencil || isDepthStencil) discardBuffers[2] = true; in invalidateSubFramebuffer()