Searched refs:isIntVal (Results 1 – 3 of 3) sorted by relevance
436 bool isIntVal = de::inRange<int>(spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4); in ShaderOperatorCase() local438 …Precision prec = isBoolVal || (isIntVal && spec.precision == PRECISION_LOWP) ? PRECISION_MEDIUMP … in ShaderOperatorCase()
692 const bool isIntVal = de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_INT, TYPE_INT_VEC4); in setupShaderData() local696 : isIntVal || isUintVal ? PRECISION_HIGHP in setupShaderData()
708 bool isIntVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4); in setupShaderData() local712 : isIntVal || isUintVal ? PRECISION_HIGHP in setupShaderData()