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Searched refs:isResFloatVec (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp521 bool isResFloatVec = de::inRange<int>(spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); in ShaderOperatorCase() local
527 if (!isResFloatVec && outScalarSize == 1) in ShaderOperatorCase()
529 else if (!isResFloatVec) in ShaderOperatorCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp784 const bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); in setupShaderData() local
790 if (!isResFloatVec && outScalarSize == 1) in setupShaderData()
792 else if (!isResFloatVec) in setupShaderData()
/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp800 bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); in setupShaderData() local
806 if (!isResFloatVec && outScalarSize == 1) in setupShaderData()
808 else if (!isResFloatVec) in setupShaderData()