Searched refs:isResFloatVec (Results 1 – 3 of 3) sorted by relevance
521 bool isResFloatVec = de::inRange<int>(spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); in ShaderOperatorCase() local527 if (!isResFloatVec && outScalarSize == 1) in ShaderOperatorCase()529 else if (!isResFloatVec) in ShaderOperatorCase()
784 const bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); in setupShaderData() local790 if (!isResFloatVec && outScalarSize == 1) in setupShaderData()792 else if (!isResFloatVec) in setupShaderData()
800 bool isResFloatVec = de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); in setupShaderData() local806 if (!isResFloatVec && outScalarSize == 1) in setupShaderData()808 else if (!isResFloatVec) in setupShaderData()