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Searched refs:isSingleSampleTarget (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp696 const bool isSingleSampleTarget = (m_numRequestedSamples == 0); in genMSTextureResolverSource() local
702 …"uniform mediump " << ((isSingleSampleTarget) ? ("sampler2D") : ("sampler2DMS")) << " u_sampler;\n" in genMSTextureResolverSource()
710 if (isSingleSampleTarget) in genMSTextureResolverSource()
732 const bool isSingleSampleTarget = (m_numRequestedSamples == 0); in genMSTextureLayerFetchSource() local
738 …"uniform mediump " << ((isSingleSampleTarget) ? ("sampler2D") : ("sampler2DMS")) << " u_sampler;\n" in genMSTextureLayerFetchSource()
Des31fShaderMultisampleInterpolationTests.cpp142 …const bool isSingleSampleTarget = (m_renderTarget != TARGET_DEFAULT && m_numRequestedSamples ==… in verifyImage() local
143 const int numShadesRequired = (isSingleSampleTarget) ? (2) : (m_numTargetSamples + 1); in verifyImage()
216 …const bool isSingleSampleTarget = (m_renderTarget != TARGET_DEFAULT && m_numRequestedSamples == 0)… in init() local
219 if (isSingleSampleTarget) in init()
404 …const bool isSingleSampleTarget = (m_renderTarget != TARGET_DEFAULT && m_numRequestedSamples == 0)… in init() local
407 if (isSingleSampleTarget) in init()