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Searched refs:isStencil (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3299 bool isStencil = attachments[attNdx] == (isFboBound ? GL_STENCIL_ATTACHMENT : GL_STENCIL); in invalidateSubFramebuffer() local
3302 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()
3306 if (isStencil || isDepthStencil) discardBuffers[2] = true; in invalidateSubFramebuffer()
3316 bool isStencil = ndx == 2; in invalidateSubFramebuffer() local
3331 else if (isStencil) in invalidateSubFramebuffer()
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp472 const bool isStencil = isStencilFormat(format, mode); in isCoreFilterableFormat() local
477 if (isStencil || isDepth) in isCoreFilterableFormat()