Searched refs:isTexture (Results 1 – 25 of 29) sorted by relevance
12
719 GLboolean isTexture; in init()722 isTexture = glIsTexture(texture); in init()723 checkBooleans (isTexture, GL_FALSE); in init()726 isTexture = glIsTexture(texture); in init()727 checkBooleans (isTexture, GL_FALSE); in init()730 isTexture = glIsTexture(texture); in init()731 checkBooleans (isTexture, GL_TRUE); in init()735 isTexture = glIsTexture(texture); in init()736 checkBooleans (isTexture, GL_FALSE); in init()
1191 GLboolean isTexture; in init()1194 isTexture = glIsTexture(texture); in init()1195 checkBooleans (isTexture, GL_FALSE); in init()1198 isTexture = glIsTexture(texture); in init()1199 checkBooleans (isTexture, GL_FALSE); in init()1202 isTexture = glIsTexture(texture); in init()1203 checkBooleans (isTexture, GL_TRUE); in init()1207 isTexture = glIsTexture(texture); in init()1208 checkBooleans (isTexture, GL_FALSE); in init()
37 bool isTexture(const llvm::Value &);
86 !llvm::isTexture(*GV) && !llvm::isSurface(*GV) && in runOnModule()
130 bool llvm::isTexture(const llvm::Value &val) { in isTexture() function in llvm
93 gl->isTexture = &glIsTexture;
156 gl->isTexture = &glIsTexture;
93 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
181 gl->isTexture = &glIsTexture;
210 gl->isTexture = &glIsTexture;
340 glIsTextureFunc isTexture; variable
156 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
152 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
161 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
174 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
181 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
186 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
210 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
208 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
233 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
225 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
270 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
261 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
181 dst->isTexture = src.isTexture;
340 gl->isTexture = glIsTexture;