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Searched refs:isVerticalText (Results 1 – 8 of 8) sorted by relevance

/external/skia/gm/
Dverttext.cpp67 paint.isVerticalText() ? x : x + total, in drawBaseline()
68 paint.isVerticalText() ? y + total : y, in drawBaseline()
76 if (paint.isVerticalText()) { in drawBaseline()
/external/skia/tests/
DTextBlobTest.cpp221 REPORTER_ASSERT(reporter, defaultPaint.isVerticalText() != font.isVerticalText()); in TestPaintProps()
252 REPORTER_ASSERT(reporter, paint.isVerticalText() == font.isVerticalText()); in TestPaintProps()
DFontObjTest.cpp36 REPORTER_ASSERT(reporter, font->isVertical() == paint.isVerticalText()); in test_cachedfont()
/external/skia/src/core/
DSkFont.cpp123 if (paint.isVerticalText()) { in Testing_CreateFromPaint()
DSkPaint.cpp804 if (this->isVerticalText()) { in measure_text()
926 const int xyIndex = paint.isVerticalText() ? 1 : 0; in breakText()
1048 const int xyIndex = paint.isVerticalText() ? 1 : 0; in getTextWidths()
1447 if (paint.isVerticalText()) { in MakeRec()
2242 SkAddFlagToString(str, this->isVerticalText(), "VerticalText", &needSeparator); in toString()
2356 fXYIndex = paint.isVerticalText() ? 1 : 0; in SkTextBaseIter()
/external/skia/include/core/
DSkPaint.h216 bool isVerticalText() const { in isVerticalText() function
/external/skia/src/gpu/text/
DGrStencilAndCoverTextContext.cpp396 !fFont.isVerticalText(); in TextRun()
/external/skia/src/utils/
DSkLua.cpp872 lua_pushboolean(L, get_obj<SkPaint>(L, 1)->isVerticalText()); in lpaint_isVerticalText()