Searched refs:is_length_nearly_zero (Results 1 – 1 of 1) sorted by relevance
21 static inline bool is_length_nearly_zero(float x, float y, float z, float *lengthSquared) { in is_length_nearly_zero() function48 if (is_length_nearly_zero(fX, fY, fZ, &magSq)) { in normalize()