Searched refs:is_loaded (Results 1 – 4 of 4) sorted by relevance
376 if (is_loaded()) return true; in Load()412 if (!is_loaded()) return; in Unload()1425 return is_loaded() && global == debug_context()->global_object(); in IsDebugGlobal()1817 if (!is_loaded()) return Handle<Context>(); in GetDebugContext()1998 } else if (is_loaded()) { in UpdateState()2131 failed_ = !debug_->is_loaded(); in DebugScope()
475 inline bool is_loaded() const { return !debug_context_.is_null(); } in is_loaded() function
1441 DCHECK(!isolate->debug()->is_loaded()); in CompileScript()1470 !isolate->debug()->is_loaded()) { in CompileScript()
1746 if (isolate->debug()->is_loaded() && in CompileUnboundInternal()