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Searched refs:kFragBinding (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkProgramDataManager.cpp50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set1f()
72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set1fv()
89 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set2f()
112 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set2fv()
129 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set3f()
152 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set3fv()
169 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set4f()
192 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in set4fv()
209 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrix3f()
236 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrix3fv()
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DGrVkUniformHandler.cpp101 uni.fBinding = kVertex_GrShaderFlag == visibility ? kVertexBinding : kFragBinding; in internalAddUniformArray()
126 uint32_t uniformBinding = (visibility == kVertex_GrShaderFlag) ? kVertexBinding : kFragBinding; in appendUniformDecls()
DGrVkUniformHandler.h26 kFragBinding = 1, enumerator
DGrVkProgramBuilder.cpp207 dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding; in finalize()
DGrVkProgram.cpp241 descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;; in writeUniformBuffers()