Searched refs:kGeometry_GrShaderFlag (Results 1 – 3 of 3) sorted by relevance
61 v.fVisibility |= kGeometry_GrShaderFlag; in internalAddVarying()116 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()124 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
49 kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType, enumerator
74 if (visibility & kGeometry_GrShaderFlag) { in visibility_to_vk_stage_flags()