/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 83 varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); in onEmitCode() 92 varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); in onEmitCode() 99 kHigh_GrSLPrecision)); in onEmitCode() 221 kHigh_GrSLPrecision)); in GrDistanceFieldA8TextGeoProc() 225 kHigh_GrSLPrecision)); in GrDistanceFieldA8TextGeoProc() 291 varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); in onEmitCode() 323 kHigh_GrSLPrecision)); in onEmitCode() 335 kHigh_GrSLPrecision)); in onEmitCode() 432 kHigh_GrSLPrecision)); in GrDistanceFieldPathGeoProc() 524 varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); in onEmitCode() [all …]
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D | GrBezierEffect.cpp | 87 varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision); in onEmitCode() 118 GrSLPrecision precision = kHigh_GrSLPrecision; in onEmitCode() 121 kHigh_GrSLPrecision); in onEmitCode() 220 kHigh_GrSLPrecision, in onEmitCode() 266 kHigh_GrSLPrecision)); in GrConicEffect() 482 kHigh_GrSLPrecision)); in GrQuadEffect() 564 varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); in onEmitCode() 591 GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() 592 GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() 593 GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode() [all …]
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D | GrBitmapTextGeoProc.cpp | 38 varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); in onEmitCode() 150 kHigh_GrSLPrecision)); in GrBitmapTextGeoProc()
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D | GrTextureDomain.cpp | 107 kHigh_GrSLPrecision)); in sampleTexture() 110 kHigh_GrSLPrecision)); in sampleTexture()
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D | GrConfigConversionEffect.cpp | 25 GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision); in emitCode()
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D | GrOvalEffect.cpp | 290 kVec4f_GrSLType, kHigh_GrSLPrecision, in emitCode()
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D | GrDashingEffect.cpp | 1087 varyingHandler->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLPrecision); in onEmitCode() 1093 varyingHandler->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLPrecision); in onEmitCode()
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/external/skia/src/gpu/batches/ |
D | GrPLSPathRenderer.cpp | 294 varyingHandler->addVarying("Vertex1", &v1, kHigh_GrSLPrecision); in onEmitCode() 301 varyingHandler->addVarying("Vertex2", &v2, kHigh_GrSLPrecision); in onEmitCode() 308 varyingHandler->addVarying("Vertex3", &v3, kHigh_GrSLPrecision); in onEmitCode() 315 varyingHandler->addVarying("delta1", &delta1, kHigh_GrSLPrecision); in onEmitCode() 320 varyingHandler->addVarying("delta2", &delta2, kHigh_GrSLPrecision); in onEmitCode() 325 varyingHandler->addVarying("delta3", &delta3, kHigh_GrSLPrecision); in onEmitCode() 424 kHigh_GrSLPrecision)); in PLSAATriangleEffect() 426 kHigh_GrSLPrecision)); in PLSAATriangleEffect() 428 kHigh_GrSLPrecision)); in PLSAATriangleEffect() 430 kHigh_GrSLPrecision)); in PLSAATriangleEffect() [all …]
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/external/skia/src/gpu/glsl/ |
D | GrGLSL.cpp | 33 case kHigh_GrSLPrecision: in GrGLSLAppendDefaultFloatPrecisionDeclaration()
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D | GrGLSLVertexShaderBuilder.cpp | 22 fProgramBuilder->addRTAdjustmentUniform(kHigh_GrSLPrecision, in transformToNormalizedDeviceSpace()
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D | GrGLSLGeometryProcessor.cpp | 146 kMat33f_GrSLType, kHigh_GrSLPrecision, in setupPosition()
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D | GrGLSLShaderVar.h | 221 case kHigh_GrSLPrecision: in PrecisionString()
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D | GrGLSLFragmentShaderBuilder.cpp | 207 "gl_SampleMask", 1, kHigh_GrSLPrecision, in overrideSampleCoverage()
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/external/skia/src/gpu/ |
D | GrPrimitiveProcessor.cpp | 29 GR_STATIC_ASSERT(kHigh_GrSLPrecision < (1 << kPrecisionBits));
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D | GrCoordTransform.cpp | 42 if (kHigh_GrSLPrecision == fPrecision) { in reset()
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D | GrCaps.cpp | 40 case kHigh_GrSLPrecision: in precision_to_string()
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D | GrDefaultGeoProcFactory.cpp | 235 kHigh_GrSLPrecision)); in DefaultGeoProc()
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D | GrOvalRenderer.cpp | 181 kHigh_GrSLPrecision)); in CircleEdgeEffect() 548 kHigh_GrSLPrecision)); in DIEllipseEdgeEffect()
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/external/skia/include/gpu/ |
D | GrTypesPriv.h | 62 kHigh_GrSLPrecision, enumerator 68 kLast_GrSLPrecision = kHigh_GrSLPrecision
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/external/skia/src/effects/ |
D | SkPixelXorXfermode.cpp | 180 kVec3f_GrSLType, kHigh_GrSLPrecision, in emitCode() 283 kVec3f_GrSLType, kHigh_GrSLPrecision, in emitBlendCodeForDstRead()
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D | SkBlurMaskFilter.cpp | 639 precision = kHigh_GrSLPrecision; in Create()
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/external/skia/src/gpu/gl/ |
D | GrGLCaps.cpp | 1077 case kHigh_GrSLPrecision: in precision_to_gl_float_type()
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