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Searched refs:kHigh_GrSLPrecision (Results 1 – 22 of 22) sorted by relevance

/external/skia/src/gpu/effects/
DGrDistanceFieldGeoProc.cpp83 varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); in onEmitCode()
92 varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); in onEmitCode()
99 kHigh_GrSLPrecision)); in onEmitCode()
221 kHigh_GrSLPrecision)); in GrDistanceFieldA8TextGeoProc()
225 kHigh_GrSLPrecision)); in GrDistanceFieldA8TextGeoProc()
291 varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); in onEmitCode()
323 kHigh_GrSLPrecision)); in onEmitCode()
335 kHigh_GrSLPrecision)); in onEmitCode()
432 kHigh_GrSLPrecision)); in GrDistanceFieldPathGeoProc()
524 varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); in onEmitCode()
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DGrBezierEffect.cpp87 varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision); in onEmitCode()
118 GrSLPrecision precision = kHigh_GrSLPrecision; in onEmitCode()
121 kHigh_GrSLPrecision); in onEmitCode()
220 kHigh_GrSLPrecision, in onEmitCode()
266 kHigh_GrSLPrecision)); in GrConicEffect()
482 kHigh_GrSLPrecision)); in GrQuadEffect()
564 varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); in onEmitCode()
591 GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode()
592 GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode()
593 GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode()
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DGrBitmapTextGeoProc.cpp38 varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); in onEmitCode()
150 kHigh_GrSLPrecision)); in GrBitmapTextGeoProc()
DGrTextureDomain.cpp107 kHigh_GrSLPrecision)); in sampleTexture()
110 kHigh_GrSLPrecision)); in sampleTexture()
DGrConfigConversionEffect.cpp25 GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision); in emitCode()
DGrOvalEffect.cpp290 kVec4f_GrSLType, kHigh_GrSLPrecision, in emitCode()
DGrDashingEffect.cpp1087 varyingHandler->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLPrecision); in onEmitCode()
1093 varyingHandler->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLPrecision); in onEmitCode()
/external/skia/src/gpu/batches/
DGrPLSPathRenderer.cpp294 varyingHandler->addVarying("Vertex1", &v1, kHigh_GrSLPrecision); in onEmitCode()
301 varyingHandler->addVarying("Vertex2", &v2, kHigh_GrSLPrecision); in onEmitCode()
308 varyingHandler->addVarying("Vertex3", &v3, kHigh_GrSLPrecision); in onEmitCode()
315 varyingHandler->addVarying("delta1", &delta1, kHigh_GrSLPrecision); in onEmitCode()
320 varyingHandler->addVarying("delta2", &delta2, kHigh_GrSLPrecision); in onEmitCode()
325 varyingHandler->addVarying("delta3", &delta3, kHigh_GrSLPrecision); in onEmitCode()
424 kHigh_GrSLPrecision)); in PLSAATriangleEffect()
426 kHigh_GrSLPrecision)); in PLSAATriangleEffect()
428 kHigh_GrSLPrecision)); in PLSAATriangleEffect()
430 kHigh_GrSLPrecision)); in PLSAATriangleEffect()
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/external/skia/src/gpu/glsl/
DGrGLSL.cpp33 case kHigh_GrSLPrecision: in GrGLSLAppendDefaultFloatPrecisionDeclaration()
DGrGLSLVertexShaderBuilder.cpp22 fProgramBuilder->addRTAdjustmentUniform(kHigh_GrSLPrecision, in transformToNormalizedDeviceSpace()
DGrGLSLGeometryProcessor.cpp146 kMat33f_GrSLType, kHigh_GrSLPrecision, in setupPosition()
DGrGLSLShaderVar.h221 case kHigh_GrSLPrecision: in PrecisionString()
DGrGLSLFragmentShaderBuilder.cpp207 "gl_SampleMask", 1, kHigh_GrSLPrecision, in overrideSampleCoverage()
/external/skia/src/gpu/
DGrPrimitiveProcessor.cpp29 GR_STATIC_ASSERT(kHigh_GrSLPrecision < (1 << kPrecisionBits));
DGrCoordTransform.cpp42 if (kHigh_GrSLPrecision == fPrecision) { in reset()
DGrCaps.cpp40 case kHigh_GrSLPrecision: in precision_to_string()
DGrDefaultGeoProcFactory.cpp235 kHigh_GrSLPrecision)); in DefaultGeoProc()
DGrOvalRenderer.cpp181 kHigh_GrSLPrecision)); in CircleEdgeEffect()
548 kHigh_GrSLPrecision)); in DIEllipseEdgeEffect()
/external/skia/include/gpu/
DGrTypesPriv.h62 kHigh_GrSLPrecision, enumerator
68 kLast_GrSLPrecision = kHigh_GrSLPrecision
/external/skia/src/effects/
DSkPixelXorXfermode.cpp180 kVec3f_GrSLType, kHigh_GrSLPrecision, in emitCode()
283 kVec3f_GrSLType, kHigh_GrSLPrecision, in emitBlendCodeForDstRead()
DSkBlurMaskFilter.cpp639 precision = kHigh_GrSLPrecision; in Create()
/external/skia/src/gpu/gl/
DGrGLCaps.cpp1077 case kHigh_GrSLPrecision: in precision_to_gl_float_type()