Searched refs:kImprovedNoise_Type (Results 1 – 2 of 2) sorted by relevance
46 kImprovedNoise_Type, enumerator48 kLastType = kImprovedNoise_Type
328 … return new SkPerlinNoiseShader2(kImprovedNoise_Type, baseFrequencyX, baseFrequencyY, numOctaves, in CreateImprovedNoise()367 case kImprovedNoise_Type: in CreateProc()558 if (perlinNoiseShader.fType == kImprovedNoise_Type) { in shade()1323 if (fType == kImprovedNoise_Type) { in asFragmentProcessor()