Searched refs:kIsOpaque_Flag (Results 1 – 2 of 2) sorted by relevance
173 kIsOpaque_Flag = 1 << 1, //!< Hint from client that rendering to this device will be enumerator
122 *flags |= SkGpuDevice::kIsOpaque_Flag; in CheckAlphaTypeAndGetFlags()174 fOpaque = SkToBool(flags & kIsOpaque_Flag); in SkGpuDevice()