Home
last modified time | relevance | path

Searched refs:kNumCols (Results 1 – 5 of 5) sorted by relevance

/external/webrtc/webrtc/modules/audio_processing/beamformer/
Dmatrix_unittest.cc23 const int kNumCols = 2; in TEST() local
24 const float kValuesLeft[kNumRows][kNumCols] = {{1.1f, 2.2f}, {3.3f, 4.4f}}; in TEST()
25 const float kValuesRight[kNumRows][kNumCols] = {{5.4f, 127.f}, in TEST()
27 const float kValuesExpected[kNumRows][kNumCols] = {{10125.94f, -1081.3f}, in TEST()
30 Matrix<float> lh_mat(*kValuesLeft, kNumRows, kNumCols); in TEST()
31 Matrix<float> rh_mat(*kValuesRight, kNumRows, kNumCols); in TEST()
32 Matrix<float> expected_result(*kValuesExpected, kNumRows, kNumCols); in TEST()
33 Matrix<float> actual_result(kNumRows, kNumCols); in TEST()
90 const int kNumCols = 3; in TEST() local
92 const int kValuesInitial[kNumRows][kNumCols] = { in TEST()
[all …]
Dcomplex_matrix_unittest.cc19 const int kNumCols = 4; in TEST() local
21 const complex<float> kValuesInitial[kNumRows][kNumCols] = { in TEST()
27 const complex<float> kValuesExpected[kNumRows][kNumCols] = { in TEST()
33 ComplexMatrix<float> initial_mat(*kValuesInitial, kNumRows, kNumCols); in TEST()
34 ComplexMatrix<float> expected_result(*kValuesExpected, kNumRows, kNumCols); in TEST()
35 ComplexMatrix<float> actual_result(kNumRows, kNumCols); in TEST()
81 const int kNumCols = 2; in TEST() local
82 const complex<float> kValuesInitial[kNumRows][kNumCols] = { in TEST()
85 const complex<float> kValuesExpected[kNumRows][kNumCols] = { in TEST()
89 ComplexMatrix<float> initial_mat(*kValuesInitial, kNumRows, kNumCols); in TEST()
[all …]
/external/skia/bench/
DTableBench.cpp29 static const int kNumCols = 32; member in TableBench
45 for (int col = 0; col < kNumCols; ++col) { in onDraw()
/external/skia/gm/
Dlcdblendmodes.cpp21 static const int kNumCols = 4; variable
22 static const int kWidth = kColWidth * kNumCols;
Dperspshaders.cpp41 return SkISize::Make(kCellSize*kNumCols, kCellSize*kNumRows); in onISize()
159 static const int kNumCols = 6; member in skiagm::PerspShadersGM