Searched refs:kShader_Bit (Results 1 – 3 of 3) sorted by relevance
197 fLoopers.push_back().reset(setupLooper(SkLayerDrawLooper::kShader_Bit | in onOnceBeforeDraw()201 fLoopers.push_back().reset(setupLooper(SkLayerDrawLooper::kShader_Bit | in onOnceBeforeDraw()207 SkLayerDrawLooper::kShader_Bit | in onOnceBeforeDraw()
32 kShader_Bit = 1 << 4, //!< use this layer's shader enumerator
101 if (bits & kShader_Bit) { in ApplyInfo()257 SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader", in toString()