Searched refs:kVertexBinding (Results 1 – 5 of 5) sorted by relevance
47 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set1f()69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set1fv()86 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set2f()109 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set2fv()126 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set3f()149 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set3fv()166 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set4f()189 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in set4fv()206 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in setMatrix3f()233 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { in setMatrix3fv()[all …]
101 uni.fBinding = kVertex_GrShaderFlag == visibility ? kVertexBinding : kFragBinding; in internalAddUniformArray()126 uint32_t uniformBinding = (visibility == kVertex_GrShaderFlag) ? kVertexBinding : kFragBinding; in appendUniformDecls()
25 kVertexBinding = 0, enumerator
202 dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding; in finalize()
217 descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding; in writeUniformBuffers()