Searched refs:lAtt (Results 1 – 1 of 1) sorted by relevance
439 else if (const TextureLayerAttachment* const lAtt = in attachAttachment() local441 gl.framebufferTextureLayer(lAtt->target, attPoint, in attachAttachment()442 lAtt->imageName, lAtt->level, lAtt->layer); in attachAttachment()462 else if (const TextureLayerAttachment* const lAtt = in textureLayer() local464 return lAtt->layer; in textureLayer()726 else if (const TextureLayerAttachment* const lAtt = in logAttachment() local728 logField(log, "Layer", toString(lAtt->level)); in logAttachment()