/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 488 int levelW = de::max(1, m_width >> levelNdx); in verifyTex2D() local 493 if (levelW <= 2 || levelH <= 2) in verifyTex2D() 498 renderTex2D(result, levelW, levelH); in verifyTex2D() 502 renderTex2D(reference, levelW, levelH); in verifyTex2D() 526 int levelW = de::max(1, m_width >> levelNdx); in verifyTexCube() local 535 if (levelW <= 2 || levelH <= 2) in verifyTexCube() 540 renderTexCube(result, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube() 544 renderTexCube(reference, levelW, levelH, (tcu::CubeFace)face); in verifyTexCube() 638 int levelW = de::max(1, m_width >> ndx); in createTexture() local 643 levelData.setSize(levelW, levelH); in createTexture() [all …]
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D | es2fTextureCompletenessTests.cpp | 286 …int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> l… in createTexture() local 292 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture() 355 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 363 …glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelDa… in createTexture() 411 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 416 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture() 514 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 520 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture() 623 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 627 levelW = m_invalidLevelSize.x(); in createTexture() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 339 int levelW = de::max(1, m_size >> ndx); in createTexture() local 343 levelData.setSize(levelW, levelW, m_depth); in createTexture() 346 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture() 379 int levelW = de::max(1, m_size >> ndx); in createTexture() local 383 levelData.setSize(levelW, levelW, m_depth); in createTexture() 386 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.form… in createTexture() 617 const int levelW = de::max(1, m_size >> ndx); in createTexture() local 621 levelData.setSize(levelW, levelW, m_depth); in createTexture() 624 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.for… in createTexture() 664 const int levelW = de::max(1, m_size >> ndx); in createTexture() local [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 303 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local 316 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 494 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local 507 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 588 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local 608 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 670 int levelW = de::max(1, m_width >> ndx); in createTexture() local 675 levelData.setSize(levelW, levelH); in createTexture() 678 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelD… in createTexture() 770 int levelW = de::max(1, m_width >> ndx); in createTexture() local [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 1682 int levelW = de::max(1, width >> level); in texStorage2D() local 1685 texture.allocLevel(level, storageFmt, levelW, levelH); in texStorage2D() 1700 int levelW = de::max(1, width >> level); in texStorage2D() local 1704 texture.allocFace(level, (tcu::CubeFace)face, storageFmt, levelW, levelH); in texStorage2D() 1738 int levelW = de::max(1, width >> level); in texStorage3D() local 1741 texture.allocLevel(level, storageFmt, levelW, levelH, depth); in texStorage3D() 1758 int levelW = de::max(1, width >> level); in texStorage3D() local 1762 texture.allocLevel(level, storageFmt, levelW, levelH, levelD); in texStorage3D() 1780 int levelW = de::max(1, width >> level); in texStorage3D() local 1783 texture.allocLevel(level, storageFmt, levelW, levelH, depth); in texStorage3D() [all …]
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